Min He communicates through her extraordinary compositions

William Shakespeare once said, “when words fail, music speaks.” It is a universal language with the power to change lives, to evoke emotion, and to allow human beings to connect with each other on the deepest level. For renowned composer, Min He, it is a language she speaks fluently. She is one with her music and her compositions are profound. When audiences listen to He’s work, they hear far more than an arrangement of notes and chords. They hear her passion, her expertise, and her extraordinary ability to connect the world through her music.

“I love composing because I like being creative. I have so many things to say to this world, whether it’s my feelings, my thoughts, or my imaginations. For me, being a composer is an opportunity to capture my emotions, to write them down, and then to share them with my audiences. It is a bridge that connects me with the world and it is the most wonderful form of communication that I can think of,” tells He.

Through He’s unwavering desire to compose, she has built a career unlike most. The award-winning composer has acquired experience from a variety of different projects and she is well versed in studying a script and determining how best to bring it to life with her music. Whether she’s scoring or orchestrating, she has an unprecedented affinity for creating unique sound arrangements and she is an invaluable member of any team she works with. She has a vast amount of experience, composing for films like Princess Eun Hwa, Sanjiang Dream, and Jin Zhi Xi Yan (No Smoking).

 One of the many things that sets He above her competition is her diverse understanding of the art of music and her willingness to experiment composing for different genres and mediums wherever possible. For instance, in 2014, He was approached by game designer Zi Li about composing for the video game, Dissonance, and due to her love for video games and her passion to expand her knowledge in the arts and entertainment industry, He eagerly accepted. The success she earned from Dissonance, however, was the reason she was later approached by designer Jack Cai about lending her talents to his game Pursuit of Light 2 in 2015. Cai had heard of He’s reputation, sampled her work in Dissonance, and knew that he needed He to take his game to the next level.

When He composes for a video game, she begins by speaking with the game designer about the type of feel that he or she hopes to communicate in the game. She then requests a cue sheet with the designer’s vision for each piece. This is where He’s magic begins. She carefully and considerately reads through the designer’s ideas and determines how best to translate these ideas into scored scenes. Once she has developed her composition, she vigorously edits through it to ensure that presents the designer with nothing but the highest quality composition. She then allows the designer to review and make any changes necessary.

Due to the fact that He has such a vast understanding of her profession and an unparalleled creative edge, she is often trusted with taking full creative authority over the process. In rare cases, where designers are skeptical about stepping outside of their comfort zones, He uses her professionalism and work ethic to communicate their options and to make sure that they are getting the best result for their project. For instance, when He worked with Li on Dissonance, she was asked to write dark and depressing music to keep with the mood of the game’s storyline. He, knowing Li’s vision for the game, was certain that there was some leeway to dive deeper into the player’s emotions and create a more dynamic score. When she suggested adding elements of hope and brightness to the composition, Li was hesitant. He proactively decided to craft two separate pieces, one keeping with Li’s vision and one demonstrating He’s ideas. Upon reviewing the two compositions, Li realized that He was right and loved the result.

“Working with Min was a wonderful journey. She has phenomenal ideas when it comes to making music and more importantly, her sound is unique and she is innovative beyond measure. On top of that, she is so gifted and hard working. Her love for video games also helps to make her music fit with the game. She just knows what will work best for the project at hand and I am glad I was able to work with her,” states Li.

He becomes instrumental to any project she works on and is often showered with praise and recognition for her efforts. She has received a number of awards for her work. Dissonance, for instance, won the Indie Prize for Best Innovative Game 2015 and The Experimental Game Showcase at the Out of Index Festival. Pursuit of Light 2, on the other hand, won the CGWR SINA Award for Best Indie Mobile Game of the Year. For He, receiving recognition for her work is fulfilling, but the true joy of her job comes when she hears what her audience or the players of her video games have to say about her work.

“One of the greatest joys about my career lies in the way that people receive my music. They truly love it and they actively look to hear more. After Pursuit of Light 2 was released, I saw reviews from players left on the Apple Store and they were all talking about my music, saying how beautiful and enjoyable it was. In that moment, when I was reading those reviews from absolute strangers, I felt truly loved and it was the highlight of my career,” He recalls.

In future, He hopes to continue creating beautiful compositions to share with the world. Professionally, she aims to work with more talented and prestigious movie and television directors, as well as game designers. Personally, she is bursting at the seams with inspiration to compose even greater works than she has already created. For He, composing is more than a job. It is her creative outlet and she is always ready to try something new.

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