An Interview with Juno Award Winning Music Producer Siegfried Meier!

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Producer Siegfried Meier at Beach Road Studios shot by Rob Boyce

Siegfried Meier is an internationally acclaimed music producer, audio engineer, mixer and musician who’s been doting his unparalleled talents upon the music industry for nearly three decades. While he first became enthralled with the magic of audio recording at a time when most of his peers were still learning to walk and memorize their ABC’s, it wasn’t until he hit high school that he actually started recording projects professionally. But, the instant love he developed for mixing and recording when he first discovered that he could create his own versions of the songs he heard on the radio using a tape recorder at the age of 2 was the initial step that led him towards the successful career he has today.

Something that separates Meier from most other producers and engineers is the fact that he is, above all, a musician. In the early 90s, when he was still in his teens, he cofounded the melodic rock/punk band Curtis. Meier has gone on to release six albums with Curtis since the band’s inception over 20 years ago, all of which he mixed, mastered, engineered and produced in addition to playing guitar, piano and serving as the band’s lead vocalist.

In 2006 Meier started Beach Road Studios, but the vision for the now incredibly well known recording studio was one that he had brewing a decade prior to when it first opened its doors to the public. Over the years he has recorded a plethora of bands and artists across practically every genre including Kittie, Thine Eyes Bleed, Woods of Ypres, Baptized in Blood, Dayna Manning, Painted Faces, Slouch, Gag Order and many more.

Meier’s vast experience as a multi-instrumentalist, songwriter and vocalist has been a major factor in the success of many of the bands that he has recorded and produced over the years, as he is able to easily jump in and play additional instruments when needed during the recording process.

When it comes to the metal and punk genres, Meier has left an indelible mark on the industry with his skill; and, in 2013 the album “Woods 5: Grey Skies & Electric Light,” which he produced and engineered for the band Woods of Ypres took home the Juno Award, the equivalent of a Grammy in the US, for Best Metal/Hard Music Album of the Year.

To find out more about how Siegfried Meier got to where he is today, some of his early influences and his plans for the future, make sure to check out our interview below. You can also find out more about him and the long list of projects he’s recorded and produced over the years through his website: http://www.siegfriedmeier.com/

Where are you from?

SM: I was born in Oberviechtach, Bavaria, Germany and moved to Canada when I was 5. I grew up in Goderich, Ontario, Canada on the same 220-acre family farm where Beach Road Studios now resides. Growing up, I was the one that was always interested in music – creating it, recording it, pretending I had new bands that I was in and creating album artwork for said “fake” bands. My mom was a huge fan of the Beatles when she was younger, having bought all the German versions of their singles back home, but didn’t really expose me to any of it because by the time I came around the focus was on the farm and raising 4 kids while my father was working construction in Berlin during the week as well as the farm on weekends – sadly leisure time came few and far between in those days. Being the youngest, and 5 years behind my next brother, having a babysitter to take care of me while my mother did the daily chores wasn’t always an option. To prevent me from getting killed on the farm while she was working, my mother would keep me in a locked, but safe, room in the house with toys to keep me occupied– yes, it sounds awful by today’s standards but times were different back then! My father had given me a tape recorder to play with by the age of 2, and even though it probably wasn’t the safest thing to be tinkering with (220v in Europe of course haha), pressing the buttons and recording my voice along with music off the radio became my favorite way to pass the time. My life would be forever be changed.

How and when did you get into music?

SM: Having moved to Canada in 1983, the first 3 music videos I was exposed to were Van Halen’s ‘Jump,’ Cyndi Lauper’s ‘Girls Just Wanna Have Fun’ and Michael Jackson’s ‘Thriller’…it instantly changed my life since all I’d ever really heard were Bavarian polka songs on German radio. Growing up I tinkered with playing synth and keyboards and always created fake bands that “made it” and toured around the world. It wasn’t until my early teens that I started to focus solely on guitar and recording/producing as a profession. I started to play in local bands at age 13 and focused on my first serious band Curtis by my mid teens – we released a few records, and I began my production career by recording all of our albums. It didn’t take long before I realized that by making records with bands that we shared the stage with that I could afford to buy more equipment to build up the studio. While our band is still together and making music to this day, for me the focus shifted quickly to producing for a living early on. I attended The Ontario Institute of Audio Recording Technology for Production and Engineering by age 21, and the rest is history!

What did music do for you when you discovered you were able to communicate through it?

SM: Music literally saved my life early on. Times were tough during the financial brutalness that was the 1980s and living on a farm when interest rates were high, and drought was ravaging the only income our family had. I would sing and create songs and melodies to keep myself occupied, and it often made me forget how bad things seemed at the time. As a teen, and going through the things teenagers do, music became the thing that got you through the day – the reward for putting up with what appeared to be general social unfairness. I listened to music when I went to bed every night at a very young age, and it would always put me in a relaxing, conscious state while I dreamt of what the next day would bring. It really was what got me from one moment of my life to the next, and continues to do so.

How many instruments do you play and how long have you been playing each?

SM: Guitar would be my longest running instrument – 25 years. I’ve played piano and keys for well over 30 years, but would hardly say I’m an accomplished player – I hear the melodies in my head and with the aid of Pro Tools and MIDI am able to create what I need (strings, piano, synths etc.). I’ve been drumming for over 25 years, and have been programming drums for well over 25 years. I’ve played bass for as long as I’ve played guitar, and often provide bass playing services on many projects I produce. I sing backup vocals on nearly every album I produce these days, and I am a vocalist as well in my own music and projects.

Which was your first? And which one do you currently get the most enjoyment out of it?

SM: Keyboards/piano would be my first, but I never became a prolific player beyond hearing what needs to be there and where a song needs to go. Guitar is certainly my main instrument, and the one I get the most enjoyment out of. I’m by no means a shredder– I’ve always focused on songwriting and chord voicings. An infinite amount of feelings and emotions can be created with a voice and a few guitar chords, it’s pretty incredible.

What was one of the first projects that you engineered for another artist?

SM: When I first started acquiring gear, having a space to record in wasn’t always available to me. While it was fine to record our own music in our bedrooms, it wasn’t always an answer when it came time to start working with other clients. In those days, I’d often take a small Mackie mixer, a 1/4” 8 track reel to reel and a case of mics and stands to the bands spaces to get the job done. One of my first was a band that was considering using my services, but wanted me to show them what I was capable of before they committed. So I dragged all my gear to their country home and we tracked the band live off the floor in their barn! I ran a long snake out to a desk I had sitting outside, and it was a nice and sunny day so there were no worries of the elements damaging any equipment. They loved the outcome of our demo so much that I got the record, which I ended up producing in a friend’s home where I later had the studio temporarily setup. 

How has your approach to engineering changed since you first began?

SM: Incidentally, much of my approach really hasn’t. Being a musician first and doing so much work with my own band, I understand that the artist always comes first. You shouldn’t have to make it too complicated to capture a good source – it comes from the hands, heart and mind first, and when you have a great sounding room and a good instrument, it’s easy!! However, having this amazing facility these days has made things a little more complicated. I prefer to keep a lot of instruments and gear permanently set up and wired in at all times, so it’s very quick to lay down parts and keeps the artist in a creative mind. But I’d say the options available to us these days in the studio don’t necessarily make for better sounding music, but they do allow me to have certain effects and sounds ready to go for the artist, and being quick on the draw is what’s important when you’re dealing with outside clients.

When did you start producing music?

SM: I started producing our own bands music early on in my mid teens (Curtis). Our first studio experience with an engineer really changed my outlook on music, and it made me realize that the other side of the glass was more exciting. The technical side of things has always fascinated me, and my father used to manufacture and customize all sorts of machinery on the farm – it’s what gave me my interest in mechanical and electronic devices. Having always been a computer fanatic from an early age, once I realized that the music, the electronic and computer worlds could all work together, it became my trifecta of nerd awesomeness! 

How does producing tie all of your talents together?

SM: Being a musician first, I’m able to get into the mind of the artist better than someone with just a technical background. So many bands have chosen to make records with me because of that. They know that I treat them the same way that I’d expect to be treated if I were the artist. A good producer is someone that is well rounded, and doesn’t necessarily cater to the band member that plays their instrument of choice – you can often hear the producers that are drummers or guitar players only, as those elements are in the forefront while others take a backseat. But I understand that the song is king, and whatever element is telling the story needs to be treated with the utmost importance. 

When did you open Beach Road Studios?

SM: We broke ground on Beach Road in May of 2006, although the idea of it went back at least a decade prior. The studio was built with the help of family and friends, and I enlisted the help of the singer of a band I had produced an EP for, Robbie McCowan of Chasing Mercury. We worked out a wonderful barter deal where I would produce the bands forthcoming album, put them up here and take care of all costs, and he would build the studio for me, a nearly 3000 sq ft structure from scratch and from the ground up until completion – a process that took several years to finish. Robbie was an incredible guitar player and songwriter, and while I had never seen any of his work before in person, I wholeheartedly based his carpentry skills on his musical ability alone!! And, my gut feeling was the right one — Robbie proved to be one of the most talented guys I’ve ever met in my life, both in the studio and in working on one!

How has your career changed since you opened your own recording studio?

SM: Having our own dedicated facility has certainly opened up what I can offer to other clients. Before Beach Road, I was still working out of a small apartment, and tracking the loud instruments like drums in commercial studios. But, I lost out on a lot of records because my schedule and space weren’t ideal to the creation and vision of the artist. These days, all I do are produce and engineer music, and my clients know that I’m ready to go 24/7. By providing a secluded place in the country where the artist can live and stay during the creation of their masterpiece, I’ve not only set myself apart from nearly everyone making records these days, I’ve also created a vibe and atmosphere that aren’t easily attained. Most artists feel instantly at home when they walk in and see 40 guitars on the wall, a stack of amps ready to go and all these other instruments patched in prepared to create music. The studio has also given us press and notoriety that wasn’t available previously. For a while, the studio was getting so famous that people had heard of Beach Road without knowing who I even was!

Can you tell us about some of the projects you’ve produced and engineered and how approached the project?

SM: The band Kittie was looking to detract from their previous record and wanted something more stripped down, aggressive and back to their roots; and they approached me to produce “In The Black” in 2008. They loved the idea of doing the record in a secluded space like Beach Road. It was the first album I produced on my own for the band, and I definitely had to prove myself to them, regardless of the fact that we had a previous working relationship.

Thine Eyes Bleed was hot off one of the biggest world tours of the year, and signed to New York metal label The End Records. I’d known the singer and guitarist for some time, and they approached me about producing their next record here at Beach Road. I knew they were snowballing as a band, and that it would be an incredible opportunity for me. The bass player was the brother of the singer of Slayer, and his massive resume and experience certainly intimidated me at first. Once he understood that I was on his team, and only wanted to make an amazing album with them, things certainly started to move along well. The band wanted a pretty stripped down thrash record, that was heavy and full of life. I produced the record the way we used to on tape – capturing real, natural performances instead of the standard cookie cutter Pro Tool’ed method that was becoming so common in 2007.

Blue Skies At War approached me to produce a collection of songs live off the floor for them in late 2002. They were quite a popular emo/punk rock band in the early 2000s, and I was stoked to be working with them. At the time, I was still working as an assistant at a commercial recording studio, so while I was happy to be getting any of my own production work, there wasn’t always time. These guys were definitely on my radar, so after some discussion with the band I was finally able to get them to come in for a few days…and we tracked FAST. Because of budget constraints, the band only had 3 days to record and mix 9 songs. One specific song caught the attention of label owner Brian Hetherman of Curve Music, and he expressed interest in working further with the band. The song was the only super catchy, radio friendly song the band had, and while it was still in development when we started working on it, I created and sang a number of background vocal hooks that became the focus of the song. Curve put some more money into the project, and it allowed me the time to edit and remix the entire record for commercial release. The album did well, with said song ‘Last Call’ getting radio play on every major station across Canada. The band did a number of tours before calling it quits. The singer started a new side project called Machete Avenue, and I produced their first record and 2nd EP.

I’d worked with singer Nick Harris on a solo acoustic side project before he joined 4 other tech/punk rock/space rock dudes in the band Seconds To Go. I produced an EP for the band that quickly gained the attention of Face To Face singer Trever Keith at Vagrant Records. The label expressed interest in the band, and I produced a few more EP’s for them before they took off to do the record for Vagrant unfortunately. A few years later, the band came back to me to do a few new singles that they were releasing independetly. These turned into a few more songs and eventually a full-length album that was released in 2006 on Trever’s label Antagonist Records and Pop Culture Records. The band toured long and hard for many years, and was on the big Face To Face/My Chemical Romance tour in 2004.

I had lived in the same town in my teens as The Salads’ singer Darren Dumas, and the band expressed interest in working at the commercial studio I was at in the early 2000s. I was the assistant engineer and Pro Tools engineer on their “Fold A To B” record that did quite well in Canada, winning the band a CASBY Award and landing a deal with Labatt’s Brewery for their song ‘Get Loose.’ The song became the runaway hit of the summer of 2003, and people still recognize the song from commercials to this day. The track was also featured on the soundtrack for Eurotrip as the closing credits song. In 2009, after I’d built Beach Road, the band approached me to help produce their forthcoming album “Music Every Day.” Budget was a concern as always, since the band was now independent, so I provided as much as I could to the record with the band filling in the gaps in their own home studio, tracking some guitars and vocals. Their bass player currently plays in famous Canadian rock band I Mother Earth.

What makes you want to work with an artist?

SM: First and foremost, their music. Talent certainly plays a huge role in there as well, but it’s important to me that a first meeting proves how we gel and generally get along together. If I’m to put up an artist or band for several weeks at a time in my private space, and spend days upon days with them creating something very dear to their heart, we need to establish that we have a connection together. I’m not really at a point where a manager dictates what artist would be “good for my career,” and I hope to always have the freedom to choose who I work with.

How much musical input do you have when producing a project for an artist?

SM: It generally varies from project to project. Some, I’m simply capturing the performance and delivering the desired product. Others, I’m being asked to play drums, bass, guitars and sing backup vocals!! We usually establish very early on in the meeting stages exactly what my role will be, and it feels great to be able to provide all these services to a very personal project for others.

Who have been a few of your favorite artists or groups to produce over the years and why?

SM: I started working with the girls in the band Kittie at a young age. I was the assistant engineer on their 2nd record “Oracle” that was produced by Gggarth Richardson (Rage Against The Machine, Red Hot Chili Peppers, Rise Against). It was a pivotal moment in my life as it was my first time working with such a legendary producer. Years later, after I built Beach Road, the lead singer/writer of Kittie, Morgan Lander, came to sing backups on a record I was producing for the metal band Thine Eyes Bleed. She loved the studio and we instantly rekindled our old friendship. The girls have gone on to have me produce 2 full lengths for them and several singles (one for a David Bowie tribute record out on Cleopatra Records and one for a Runaways tribute record), and we’ve all become the best of friends. Our sessions are an absolute riot and it hardly ever feels like we’re actually doing work.

Robbie McCowan, the singer and main writer of the band Chasing Mercury is the guy that built Beach Road for me. The year after the studio was built, we got to work on their first full-length album. The band is a great mix of tech/prog/punk, similar to Propagandhi, and wrote some incredibly catchy songs. A year after the release of the album, Robbie landed a deal with a video company and the songs were licensed to a snowboarding DVD that has been in regular rotation on TV. Robbie and the band were clearly very close to my heart, and he’s become one of my closest friends.

Thine Eyes Bleed was a band that was on my radar for a while. They were a Canadian thrash metal band that had just finished the Unholy Alliance Tour in 2006 with Slayer, Lamb of God and Mastodon. I knew the singer of the band, Justin Wolfe, from previous bands around the area, as well as their guitar player Jeff Phillips, who toured and teched with Kittie for a short while. The bass player John Araya is the brother of Slayer singer Tom Araya, and the band was definitely doing some amazing things. After running into Justin in a club, they expressed interest in checking out the new studio we’d just finished building. The idea of recording in a secluded area really interested the entire band, and after coming to see the place, they were sold on having me produce the record. I produced the followup to this album as well, and Tom Araya was a guest vocalist on it – a pretty cool moment in my life to have to opportunity to work with him!

I got the record for the band Woods of Ypres through Morgan Lander of Kittie, who recommended me for their upcoming record. I knew the history of the band, and that they’d put out quite a few records. From the first few chords that we tracked for the album, I knew it was going to be something quite unique and special. I only spent a short 2 weeks working with the band, but the experience will never be forgotten. The album went on to win a Juno Award a year after David Gold passed away. I continue to work with the other half of WOY, Joel Violette, in his other side project Thrawsunblat, and I’ve co-produced, edited and mixed the last 2 records for them.

Breaching Vista was a local band that contacted me early on in their career to produce an EP, and I went on to produce their full length “Vera City.” We spent the better part of a year making the record and the guys and I became very close. The record sold a decent amount for an indie band in Canada, but they landed gigs with Mariana’s Trench, Theory of a Deadman, Econoline Crush, Hedley, Jack’s Mannequin, Our Lady Peace, The Arkells and many others. Definitely one of the hardest working bands I know.

I started working the band The Dunes when I was working briefly with a Canadian Producer Manager. I’d heard about them for a while, and their music was really picking up momentum. My manager had them do a couple demos here with me in the fall of 2007, and the band was hooked. We ended up doing a full length together in 2008 that went on to do quite well in Canada. The first single was featured in the soundtrack for the movie Limitless starring Bradley Cooper and Robert De Niro.

You’ve produced A LOT of great work for punk and metal bands over the years, can you tell us why these are some of the most challenging styles to produce?

SM: The records can certainly be technically challenging, especially with such aggressive music and often tricks and special techniques have to be employed to capture the desired result. But, with such aggressive music often times comes a certain attitude as well, and it’s as difficult clicking and jiving with the artists as it is capturing their hard work. With a full band, there are so many personalities and opinions that need to be dealt with and addressed, and it can definitely be trying at the best of times. However, approaching it all with a cool head and a willingness to work hard helps in a big way. When the artist knows that you’re on their side, and not simply there to tear it apart and make it your own, they truly do trust you. When I make decisions, I make them a part of it – it’s their record, and they ultimately sign off on any decisions made. But, I make them understand that they have to pick and choose their battles. 

How do you manage to achieve such clarity and definition in the work you produce for metal and punk bands without losing the heaviness of their sound?

SM: I feel it’s important to stay true to the artist. I’m very much a performance based producer since I’m a musician myself, so I make sure to get full takes of the artist. I feel this has a much more realistic vibe and really captures the essence of what the artist is going for, without losing the heaviness that they’re accustomed to hearing in a live situation. That being said, I employ lots of various vintage analog and digital equipment that is really geared towards sounding a certain way – let’s call some of them one trick ponies – that are set up and ready to patch in when I need them. Also, not bloating a production certainly helps maintain the clarity and making certain elements sound smaller in the mix are sometimes necessary – not every guitar part needs to be huge, thick and heavy! You have to pick and choose which parts need to be excessively thick based on the song and structure of the track.

Who are some of your music influences, and how have they influenced you?

SM: Because of what I was exposed to growing up, my influences are so wide…everything from Fleetwood Mac to Ric Ocasek (The Cars) and The Carpenters to Nirvana and Face To Face…listening to the top 40 pop records of the 80s and being a taping kid (cassette tapes recording music off the radio), I grew up loving the over-the-top productions of that decade – and often the production was better than the songs!! Madonna and Blondie to Jimmy Eat World and Refused…in the end, the song is king. The melodies and the beat. I learned early on that drums and vocals are such a huge part of any successful production that it’s key to get those in the face of the listener. They are what speak to the average person that knows nothing about music production. Everyone has a voice, and everyone dances to a beat – if they can feel and relate to those things, then you essentially have the makings of a hit.

As a musician, do you have a personal music style that you prefer to play?

SM: I grew up listening to top 40 pop hits of the 80s, but having older siblings exposed me to the heavier and harder acts. In the 90s, Nirvana and punk rock completely changed the landscape, and it was a very influential time for many – myself included. While my musical tastes have certainly developed over the years, I’m still most definitely attracted to any catchy, hooky tunes that generally have an aggressive edge to them. I love all types of distortion, and I find such a harmonic bliss in adding it to any source. I suppose having such a wide variety of influences has helped my career as a producer, and I’m comfortable jumping from doing a metal record to a country album the next day.

What awards have been the most exciting so far?

SM: We were nominated for Best Metal/Hard Rock Album of The Year for the Woods of Ypres album “Woods 5: Grey Skies & Electric Light” at the 2013 Juno Awards, which we went on to win. It’s my first win, and definitely the most unexpected. The band was a Canadian underground Doom Metal band that had been slaving away for over 10 years before I did their last record. The singer/main writer and frontman David Gold sadly passed away just before the album was released, and it’s made it a pretty difficult record to even listen to anymore.

What do you think separates you from other music producers?

SM: My ability to see the end result even at the earliest phone recording demo stages certainly sets me apart from most. Patience, organization and an undying dedication to the projects are a given for any successful producer, but certainly being a musician and understanding the wants and needs of fellow musicians makes me stand out.

 

Can you tell me everything about any upcoming projects/ tours/ releases/ collaborations?

SM: Kittie will be releasing a new documentary/book next summer. While I’m not directly involved in the creation of it, they did film a good chunk here at Beach Road with me. The girls are also planning on recording their next album with me here next summer, presumably to coincide with the release of this. It could be their last album as a band, as they’ve hinted to in the past…but that’s to be decided as of yet!

I just finished producing a record for this hardworking Christian rock band, Anthem For Today, which won a Covenant award (Christian version of the Juno’s) and have been nominated for several others. The record will be released in spring 2016.

I’ve been working on a record for Zealot’s Desire for nearly 2 years, the band is a mix of prog rock and metal. The album plays like a classic, timeless work of art and feels as fresh being released today as it would have been in the 70’s.

Tallan MD is an incredibly unique punk/glam/pop album from the grunge rock band Slouch, which is fronted by singer/songwriter Tallan Byram. I’ve actually produced a few records for the remaining members. They all grew up together and by colliding their styles (Tallan was a huge fan of Madonna and anything 80s pop), we’ve made a crazy record that sounds like it was stretched across 4 decades. Everything from The Beach Boys and Madonna, to Nirvana and Mudhoney.

Static Prevails is a pop punk band from Ontario that is releasing their new record in the spring of 2016. Two members of the band are currently touring with Walk Off The Earth as monitor, guitar and drum techs. The record is a pretty hard-hitting melodic powerhouse of an album, and with their connections in the industry we hope to land a deal soon.

What do you hope to achieve in your career as a music producer?

SM: I love finding and developing new talent. I thoroughly enjoy working with someone that still has that spark and excitement in their heart, and music really does move one’s soul. At the end of the day, knowing that anything I’ve worked on has changed someone’s life in a positive way is enough of a goal for me.

Why is music your passion and chosen profession?

SM: Being self-employed is one of the best things in life. Choosing your own schedules, and deciding which projects I want to work on and contribute to have been incredibly fulfilling. Music is the reason I’ve been able to do that, and it really is an amazing healing tool. Being around so many young musicians has certainly continued to make me feel young as well!

 

 

 

 

George Reinblatt: A Rare Gem in the Canadian Entertainment Industry

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George Reinblatt at Howard Stern’s Birthday in New York

It takes a very rare individual to not only be able to write a successful script for a production, but produce it as well. When it comes to getting a project off the ground and actually bringing it to the stage or screen, the writer is the person who knows the ins and outs of the story they’ve created and feels the most passionately about it, at least initially; so, in an ideal world it makes sense that they’d be the best person to pitch the project to networks and ensure that the world they’ve created comes across accurately once production begins.

Unfortunately for the many writers who want to make it in the highly competitive entertainment industry, the differences between being the writer and the producer on a project call upon two very different personality types. Whereas the writer can retreat into their imagination creating their work without having to interact with other people—the producer has to be able to pitch the heck out of the story getting financiers and network executives on board, and if successful, then they have to communicate and guide everyone involved in the production towards the end goal.

While these individuals are understandably few and far between, Canada’s George Reinblatt is undoubtedly one of them. Over the last decade the unique and multifariously talented producer and writer has transitioned between the two roles with ease, consistently creating successful productions along the way.

To get an idea of the success Reinblatt has had as a producer, just look at the multi-award winning production “Evil Dead: The Musical,” which he wrote as well.

The production, which initially opened at a small theatre in Toronto in 2003, was an instant hit, and by 2006 the show was running as an off-Broadway production in New York where it received extensive international acclaim. After watching the show on opening night in NY, New York Times’ critic Anita Gates wrote that the show had the makings to become the next “Rocky Horror Show.”

“This was really special for me, as it was my show – I wrote the book and lyrics. So it was important for me to be on the producing side to make sure I could have a hand in all aspects of the production — from casting to merchandising to ticketing to even choosing the venue,” explains Reinblatt about producing the initial run of the show.

As the writer of the musical, Reinblatt created a masterpiece on paper, but it was his capacity as a producer that took that hilarious cult world from that which could only be experienced in the imagination and erected it into something audiences could collectively enjoy as he intended it. Prior to going into production with the hit show, Reinblatt reached out to the movie studios and secured the rights to the Evil Dead franchise in order to make the stage production the official stage adaptation of the film trilogy.

“Evil Dead: The Musical” won the Dora Audience Choice Award as Toronto’s Favorite Show, and after having several extended runs, by 2008 it became the longest running Canadian show in Toronto in over two decades.

Over the last year Reinblatt has been working hard producing a slew of comedies for international television networks including the Comedy Central special Jeff Ross Roasts Criminals: Live from Brazos County Jail. 

“It was amazing how much time and effort had to go into this one comedy special,” admits Reinblatt. “I came up with the idea of doing a comedy show in a prison. Jeff Ross thought it was a great idea. Comedy Central thought it was a great idea. But finding a prison willing to let us come in there and roast them, that was the hard part.”

Reinblatt and everyone on board knew they had something special on their hands, and after a year of planning and researching prison life, Reinblatt helped bring the eye-opening special to the screen.

The special, which aired in June, offered audiences more than just a few good laughs as they watched renowned comic Jeff Ross, known to many as ‘The Roastmaster General,’ roast the inmates at Brazos County Jail though. Along with Ross’s satirical jokes, the show included shocking facts about the American prison system making it a valuable source of information as well. Reinblatt’s brilliant idea for the show coupled with his ability to make the project happen as a producer made the release a resounding success.

As a writer on the series The Burn with Jeff Ross, and the popular Comedy Central roast specials of Roseanne, James Franco, Charlie Sheen and Justin Bieber, Reinblatt has worked with Jeff Ross multiple times over the years. He is also known throughout the international entertainment industry for penning the scripts for an impressive list of productions including the series Just for Laughs, George Stroumboulopolos Tonight, The Arsenio Hall Show, the 2012 and 2013 MuchMusic Video Awards and more.

“Different is what I do. I’m always looking for my next project to be different from my last. And jumping from a musical to a prison comedy special to a sketch show is about as different as you can get,” admits Reinblatt.

From the standpoint of producer, George Reinblatt knows exactly what story ideas will sit best with audiences, and earlier this year he began producing yet another exciting comedy series. The new 20-episode series Almost Genius, which is slated to begin airing on Country Music Television Canada in 2016, combines popular YouTube videos with some of the best comics in the entertainment industry today. Using highly innovative production technology, the show actually inserts the comics into the YouTube clips using green screen.

Reinblatt says, “It’s going to make people look at their favorite YouTube clips in a whole new way.”

With inimitable creativity, Reinblatt has continually displayed his capacity for producing starkly different projects for both the stage and screen, all of which reveal him as someone who is not only capable of creating captivating stories, but ensuring the production process goes off without a hitch as well.

“I just want the overall experience for the audience to be a great one, so I love being involved in all aspects of a production to ensure that happens,” explains Reinblatt. “Sometimes as a writer, you write something, hand it in, and what happens from there in performance, or editing, or anything else, is completely out of your hands. As a producer you get a say in the overall direction. You may not always get exactly what you want. But your voice is always heard and you can help navigate the direction of the final product.”

 

 

 

From Hundreds of Commercials to Hit Films, Production Designer Hank Mann Sets the Tone

Established production designer Hank Mann has seen, and created it all. From designing over 200 commercials, including his famous Go Daddy ad with Jean-Claude Van Damme, Mann has also created the setting and tone for Sarah McLachlan’s Ordinary Miracle and Nickleback’s How Your Remind Me music videos, constructed sets from scratch while collaborating with the art department, as well as managed film crews and budgets on feature films, all simply to create the director’s vision.

“Every job has its own unique structure that is revealed as soon as I read the treatment and script,” says Mann on his beginning stages of design.

His passion to work in film started at age 5, when Mann impressively created Super 8 stop-motion movies. The urge to work in film and design never left him, as he studied Film Theory and Sociology/ Communications at Queens University.

Mann worked various other crew jobs before landing his first major production design job on a global Ford Mondeo commercial starring David Duchovny (The X- Files, Californication), which carries a Twin Peaks / X-Files like surrounding and tone.

After designing commercials for McDonald’s, Burger King, Nike, Best Buy, Audi, Subaru, Toyota, Advil, TBS, Nickelodeon, Fisher Price, just to name a few, Mann decided to go back to working on films.

Mann prefers working in the realm of film and television because “in the process of production designing I really get into the characters – their history, their successes, their faults, their stories. Film and TV allow for a complete submersion into a character’s life.”

And by doing so, the audience can visually comprehend the depth, and perspective, of a particular character and their setting.

In 2008’s Kill Kill Faster Faster, Mann’s first feature film as a production designer, spectators can clearly establish the film’s gritty, suspenseful tone and enticing nature of each character and their drive in the narrative.

Produced and directed by Gareth Maxwell Roberts (The Mortician, Writer’s Retreat), Kill Kill Faster Faster focuses on an incarcerated man named Joey One-Way, played by Gil Bellows (Alley McBeal, The Shawshank Redemption). Joey is paroled from prison after receiving an offer from a producer named Markie, played by Esai Morales (La Bamba, NYPD Blue), for a script Joey wrote behind bars. However, Markie is in over his head when Joey has an affair with Markie’s girlfriend.

For this particular film, Mann established a color scheme for the characters, not only to support the storyline of the script but to work within the budget of the film. “I chose to put a lot of initial resources into establishing a colour hue for each character so that regardless of how little money we had, at minimum there was a common tone the creatives could all work towards.”

The film garnered two wins in 2008 for Best International Feature at London Independent Film Festival (LIFF), as well as Best Editing at the HD Film Festival.

In 2010, Mann worked on the action-drama film Repeaters. The film starred Amanda Crew (Silicon Valley, Charlie St. Cloud), and Dustin Milligan (90210, Silicon Valley). Directed by Carl Bessai (Sisters and Brothers, Emile), Repeaters follows three friends who are trapped in a time maze, similar to the film Groundhog Day.

At the 2011 Leo Awards, Repeaters was nominated for 10 awards and won for Best Supporting Performance by a Female in a Feature.

Mann continued to work on films in 2011 on the set of Reinout Oerlemans’ Nova Zembla, a historical Dutch drama which centers on a team of explorers who travel from the North East Passage to the Indies, while encountering rough weather conditions.

The film was shot on location in Iceland, Belgium and Canada, where Mann created a slew of captivating sets.

“My initial approach was to research as much as possible, visiting real locations and reviewing online sources and then extracting the most interesting and iconic bits to then combine into our stage set builds,” says Mann.

Like his other two films, Nova Zembla received recognition and was nominated for two Rembrandt Awards and received a Golden and Platin Film Award.

This past year, Mann recently wrapped up commercials for Nissan and PetCo, as well as a six screen art installation he worked on and collaborated with Oscar winning director Denys Arcand (Barbarian Invasions), and installation artist Adad Hannah. The piece is entitled The Burghers of Vancouver, and was inspired by Rodin’s The Burgher’s of Calis.

The installation premiered in Paris earlier this year and ran from February to May at the Montreal Museum of Art.

Richard Davis Lights Up the Screen in the Films “Psychic Playground” and “Shahzad”

Richard Davis
                                     Richard Davis on set of the film “Amalgamations”

Toronto born actor Richard Davis has not one, but two films being released later this year, the bravoFact poignant drama Shahzad and the quirky dark comedy Psychic Playground.

Shahzad, written and directed by Haya Waseem, follows an 11-year-old Pakistani boy who moves to another country with his father and has difficulty transitioning. Davis’ character, Richie, comforts Shahzad and becomes his best friend, which helps drive the film’s narrative of Shahzad discovering that his ‘home’ can be anywhere in the world, not just the place he was born.

“The role was a favorite of mine because of the storyline and people involved in the project,” says Davis.

The extremely gifted 11-year-old, a four-time Young Artist Award nominee has completed 18 films in the span of his extraordinary career over the last seven years, portraying a diverse range of characters from comedy to drama in TV and Film.

Davis is best known for his character in Marco Baldonado’s The Comeback Kid, as well as Ken Finkleman’s (The Newsroom) HBO Canada hit series Good Dog, which he landed at the age of 5. The series Good Dog focused on a TV producer who attempts to launch a reality show centered on his life with his model girlfriend and her son, played by Davis. He also starred in an episode of Murdoch Mysteries, Copper, and The Ron James Show.

The busy actor owes a large part of his career to his intellect as Davis has an amazingly high oral I.Q. in the 99.9 percentile, as well as being an adept speed-reader.

“Being a speed reader really comes in handy when you only have 24 to 48 hours to prepare for the audition,” says the astute actor.

At the age of 4, Davis started his career in commercials being featured in several high-profile national television advertisements for McDonalds, Make-A-Wish Foundation and many more. At around the same time he also began acting in the theatre, which Davis admits gave him “the opportunity to develop my confidence and acting skills through performing monologues on stage to an audience.”

This year Davis also had a role in director Sean Cisterna’s (Moon Point, 30 Ghosts) recent feature film Full Out. The film, which debuted on Canada’s Family Channel in September and helped boost the network to the No. 1 spot as the leading specialty kid’s network in the country, is based on the true story of gymnast Ariana Berlin, whose dream to compete in the Olympics was derailed after a car accident.

The inspirational movie, which starred Jennifer Beals (The “L” Word, Flashdance, Proof), Ana Golja and Sarah Fisher (both from Degrassi: The Next Generation), focuses on Berlin’s recovery and comeback to gymnastics. In the film Davis’ character, a young boy who Berlin meets at the recovery center, is also struggling to heal and work past his own traumatic accident, which ultimately helps Berlin come to terms with and conquer her own obstacles.

“There is something to be learned from every role I perform,” says Davis on his acting process. “It’s the best when you can just be free to express what is truly in your heart and mind…”

While Davis has a mature understanding for dramatic roles, his latest film displays him in a comedic light in writer and director Sarah Pugsley’s Psychic Playground. In this oddball film about an eccentric boy who has an unusual approach to show and tell in the classroom, Davis takes on the starring role of Dez.

With three films released just this year, it’s safe to say that the exceptional and wise beyond his years Canadian actor will be looking onward and upward as 2016 steadily approaches.

Screenwriter Mark Satterthwaite Brings Laughter to the Masses

Mark Satterthwaite
                             Hilarious Canadian Screenwriter Mark Satterthwaite

Believe it or not, writing a great comedy series is one of the most challenging genres to tackle, the key word being great, as we’ve all seen shows that attempt to be funny, but instead leave us unamused or wondering if we missed the joke. When a production finds a solid writer whose jokes flow seamlessly into the mix of the script, someone like Canadian screenwriter Mark Satterthwaite, they’ll do practically anything to keep them; and for good reason as the production’s ratings depend on them!

With his inclusion of bold jokes and subjects that push the envelope, Satterthwaite has had unparalleled success writing television comedies that have kept international audiences laughing for hours.

One of his first forays into the sketch comedy genre came nearly a decade ago when he was asked to create a comedy series for CBC’s ‘tween’ viewers. The result was The Morgan Waters Show starring quirky Canadian Morgan Waters from the shows Cock’d Gunns, Screwed Over and The Amazing Gayl Pile.

Satterthwaite recalls, “Our writing and development process was to push the humor and scenarios as far as we could, so we made sure we were challenging our audience, as opposed to holding their hands.”

Satterthwaite wrote and produced some of the show’s most absurdly hilarious episodes including “New Assistant,” “Camping,” “Puke on the Yo-Yo Man” and “Unrequited Love,” which helped the series earn a Gemini Award in 2006.

For Canadian audiences, The Morgan Waters Show was something like that of Mr. Show with Bob and David in the U.S., with viewers tuning in for the show’s spoof music videos, off the wall sales pitches, celebrity guests and pop culture parodies. In the “New Assistant” episode, Satterthwaite brilliantly crafted a song sung by Waters dressed up as Trent the Goth about how badminton should really be called goodminton. After the success of The Morgan Waters Show, Satterthwaite wrote and produced the comedy pilot House Sitters for Funny or Die featuring Morgan Waters and Mark Little.

While Satterthwaite has written several other hit sketch comedy shows over the years, his unique approach to comedy has also made him a highly sought after writer for a wide range of shows across various other formats and genres as well.

Some of his past credits include writing episodes for the variety show MTV Live, CBC’s 11-time Gemini Award winning talk show The Hour, as well as the network’s one-hour special Canada’s Smartest Person, the second season of The Comedy Network’s game show You Bet Your Ass, seasons one and two of The Food Network’s series The Main, and HGTV Canada’s lifestyle series My Parents House.

He has also written the scripts for awards programs including the 2007 Gemini Awards, which garnered the awards show a Leo Award in the Best Music, Comedy, or Variety Program or Series category, as well as the 2007 MuchMusic Video Awards, which garnered a Gemini Award in the Best Music, Variety Program or Series category.

His work as a screenwriter in the Canadian entertainment industry clearly spans the gamut, but out of all of the television formats he’s written for, there’s one area that really gets his creative juices flowing and allows him to cut loose.

“I love absurdist comedy. I think that’s why I ended up doing a lot of writing in animation, because it’s such an anything goes environment. Want to create a new character? Do it! Blow something up? Sure. Morph anything into anything else? WHY NOT?!?! It’s very liberating,” admits Satterthwaite.

Beyond simply loving to write animated programs, Satterthwaite has proven through the astonishing success of programs like Almost Naked Animals, Grojband and The Dating Guy that he is incredibly good at it.

In 2010 he wrote and produced the animated comedy series The Dating Guy, which aired on Teletoon, as well as the show’s accompanying live action web series Dr. Love, which was available on TheDatingGuy.com.

The unique creation of a cross platform approach between the web series and animated TV program not only gave fans of The Dating Guy additional content to check out, but it also earned a 2011 Gemini Award and a nomination for a Banff Rockie Award for Best Cross-Platform Project.

In 2011 Satterthwaite both wrote and produced the Gemini nominated children’s series Almost Naked Animals for Cartoon Network and YTV. The series followed a band of adventure-loving animals voiced by notable actors including Jamie Watson (Scaredy Squirrel, Producing Parker) as Hippo, Rob Tinkler (Harold & Kumar Go to White Caste, Arthur) as Howie, and Emilie-Claire Barlow (Total Drama, Fugget About It) as Bunny.

While Satterthwaite has also produced and directed several of the shows he’s written, it’s his work as a screenwriter that has given him the greatest challenges, as well as the greatest reward.

“I’m passionate about screenwriting because it’s a huge, huge life test. All of the time. It’s fun and it kills me,” he admits.

“Sometimes I’ll read comments on the Internet from people who have watched episodes of something I’ve written. ‘This is my favorite episode!’ or ‘This show is the funniest thing on TV’ or ‘WRITE MORE! MAKE MORE!,’ and that always makes me feel like a million bucks. Writing scripts is hard work; it’s so nice to know that people like it.”

Considering that he has already been writing successful television shows for 15 years, and he’s the kind of person who loves a challenge, it only makes sense that the natural progression in Mark Satterthwaite’s career would be to move onto writing feature films; and, that’s exactly what he’s doing.

In addition to having several television shows in development for Entertainment One and Teletoon including Winston Steinburger and Sir Dudley Ding Dong, which is slated to air in 2016, he recently wrote the screenplays for the feature films Cottage Life and The Blind Painter.

Young Australian Actor Caleb McClure Stars in the film “The Legend of Ben Hall”

TV series Underbelly
Actors Matt Boesenberg (left), Caleb McClure (center) and Luke Ford (Right) on set of “Underbelly” shot by Brett Cox

Australian born actor Caleb McClure just wrapped production on writer-director Matthew Holmes’ film The Legend of Ben Hall, which is set in the 1800’s and based on true Australian historical events focusing on Bushranger Ben Hall and his gang of outlaws.

The film co-stars Callan McAuliffe (The Great Gatsby, Homeland), Andy McPhee (Saving Mr. Banks), and displays McClure’s emotional depth as a child actor. He plays a policeman’s son who is traumatized and impacted by Ben Hall’s unlawful ring, as his father is shot down and dies in his very arms. McClure’s character drives the narrative and demonstrates that, even though he is still in his early teens, he is an actor who’s well beyond his years in terms of emotional maturity.

“My role was intense at times with a lot of action and emotion so I had to be quick on my feet, and it was definitely physically challenging,” says the actor who also worked in freezing conditions while shooting on location in Victoria and New South Wales in Australia.

The Legend of Ben Hall is currently in post-production and set to be released in 2016. McClure adds, “Transforming into another era and becoming this character was great.”

Caleb McClure is no stranger to showcasing his impressive dramatic range and depicting characters in period pieces. In 2008, he starred in the sixth season of Australia’s Award Winning Television series Underbelly, entitled Underbelly: Squizzy, which was set in the early 1900’s and revolves around notorious Melbourne gangster Squizzy Taylor.

In 2011, McClure took on the leading role in the film Where Is Mum? where he played a child who conceals his HIV from his fellow classmates at school.

“I try to find something I can relate to or is challenging, and something that I can accomplish in a great way,” says the actor about choosing roles. 

Recently McClure tackled the AIDS ailment once more as he co-starred in Tim Conigrave’s bestselling memoir, turned film adaptation Holding the Man, where he played Tim’s younger brother, Nick Conigrave. Holding the Man focuses on the 15-year love affair of two gay men set during the AIDS epidemic in the 1980’s.

“I had to show a lot of emotion and be aggressive and upset,” says McClure.

In the film, which received rave reviews in Australia, McClure stars alongside Guy Pearce (Memento, LA Confidential, The Hurt Locker) as Tim and Nick’s father, Dick Conigrave, as well as film veteran and Oscar Winner Geoffrey Rush (Pirates of the Caribbean Trilogy, The King’s Speech, and Shine) who plays Tim’s acting teacher.

Like most actors who have reached pivotal success in their youth like, Leonardo Di Caprio or Tobey Maguire, McClure began building his resume when he was just a toddler. At the ripe age of four, the now dramatic actor started his career as a print model for Elle Magazine and within a few years landed his first acting gig at the age of eight.

From that point forward, McClure swiftly landed several roles from Where is Mum? A View from Below, I am Evangeline, and Underbelly. Now with over fifteen film roles under his belt there is no stopping this actor’s rocket career.

“I’m interested in whatever will carry me to the next level as an actor,” says McClure, and you can bet that audiences will continue to watch as this versatile young performer’s career flourishes.

You can find out more about Australian actor Caleb McClure through his IMDb Page: http://www.imdb.com/name/nm3899794/

Spotlight on Actress Birgit Ludemann

Birgit Ludemann
              Actress Birgit Ludemann shot by Charles Kovach

Whether on the stage or screen, there is one crucial ability that all of the most gifted and successful actors have in common. There are comedic actors, dramatic actors and those with a flair for action, but it’s those who can move from one genre to another without missing a beat who make their mark and capture the adoration of audiences. With each character she steps into, Birgit Ludemann displays that rare gift again and again.

Growing up in South Africa, Ludemann was just 12 years old when she knew that acting was to become her life’s pursuit. In the years since her first school performance in a Roald Dahl play, she’s gone on to tap into every facet of the human condition. From tragedy to comedy, the lifelike to the surreal, exhilarating to introspective, she has proven that no matter what the story is she can jump right into any role and deliver a knockout performance.

In Stay, Ludemann plays the best friend of a pregnant woman who goes into labor during her baby shower. The story turns tragic, however, when during labor the woman receives a phone call informing her that her husband has been shot and is dying. The woman is terrified, heartbroken and about to give birth, but Ludemann’s character continues to support and console her throughout the ordeal. What was already a difficult role emotionally was made even more challenging by the absence of spoken lines and the slow-motion style in which the film was shot. Ludemann’s performance had to walk the fine line between using only her movements and expressions to convey the story while being constantly aware of how each motion she made would appear when slowed down.

“There was no dialogue during the entire film, everything was purely physical,” she said. “The director wanted the finished edit to be in slow motion so I had to be very conscious of movements being too fast-paced or slow-paced. Also, as it was a heavily emotive-driven drama, portraying emotions strongly enough for them to read on camera in slow motion was different.”

Ludemann’s role as Suzanna in Fives is a huge shift from her character in Stay. Centered around an office romance, the film stars Alonso Grandio (Furious 7) as Eric and Melanie Steinmann (Mac Daddy’s Vegas Adventure, OddBall) as Eric’s love interest Meghan.

Suzanna is the “new girl” where Eric and Meghan work. She’s an attractive young woman, called a “7-out-of-10,” who catches the eyes of all the men in the office. All except Eric, who quickly hatches a scheme to use Suzanna to make Meghan jealous.

“Eric, the male lead, flirts with Suzanna in order to make another co-worker, Meghan, jealous,” explained Ludemann, whose character is by no means oblivious to the misguided plan. “Suzanna is fully aware of the situation and just plays along because she knows Eric and Meghan make a better couple than herself and Eric.”

On the surface Fives is a romantic comedy, but Ludemann chose to go deeper in her portrayal of Suzanna. She expertly conveyed Suzanna’s awareness of and confidence in her own beauty without making the character arrogant or unlikeable.

“One of the main challenges I faced playing this role was making sure the character did not come off as being cocky, narcissistic or vain,” she said.

Compared to the approach many of her peers might have taken, Ludemann went above and beyond in her commitment to preparing for the role. Both on- and off-camera, she was constantly focused on getting into the mindset of the beautiful and confident Suzanne. In order to embody the character, she learned what she could about the experiences attractive women had had working in office environments and incorporated what she learned into Suzanne’s onscreen personality.

“One of the themes this role highlights is the power women get from being good-looking, especially around the office space,” Ludemann said. “So that was one of the things I had to do some research on.”

Never one to become pegged down by genre, Ludemann is again stepping outside the familiar and pushing the boundaries of her acting experience. This time, she’s playing the role of Claudia in Mac Daddy’s Vegas Adventure, the sequel to the award-winning raucous comedy hit Mac Daddy and the Lovers (2013 Nevada International Film Festival’s Gold Reel Award). Audiences can catch Ludemann’s latest performance when Mac Daddy’s Vegas Adventure is released in spring 2016.

The Art Department’s Leading Lady, Yihong Ding

Yihong Ding
Production Designer and Art Director Yihong Ding

As the production designer on the films Mira, Mal de Ojo, Second Love, To See the Sunrise and the multi-award winning film Slut, Yihong Ding has proven that she has the malleable creative vision necessary to set the perfect stage for any story regardless of the genre.

As a successful production designer and the leader of the entire art department, Ding has to do far more than just design every set in a production so it perfectly fits the story. In order for members of her department to be able to effectively build what she has envisioned for each set, she has to be able to guide each person on her team on the best way to execute each build, something that can only come from experience.

Ding laid the foundation for her professional career early on by working in every aspect of the art department and it has definitely paid off. Ding’s work in the art department on the series Birthday Boy and Chasing Life, a set dresser on the feature film Caught and a scenic painter on the film Mandala, have been integral to the success of the productions, but more importantly, these achievements helped her get to where she is today.

Over the years, Ding has also art directed an impressive list of productions including Ryan Velásquez’s film Drowning, the documentary A Man Before His Time, as well as several commercials including a campaign for Microsoft Outlook’s app.

For the Microsoft commercial where she had to build a café on a sound stage, Ding recalls, “We had a really busy shooting schedule, so everyone was constantly moving. For art department we always have to be one step ahead, so when the team is shooting, we will go ahead and start dressing the next set, and when they move on, we will come back and wrap out the set that they were shooting.”

The combined knowledge that comes from Ding’s experience working as an art director and production designer allows her to function at a higher level than those who work as either an art director or production designer because she knows the tools that each person requires in order to do the best job.

“An art director focuses on how to achieve the look. They are the second hand to the production designer. Their main job is to keep the production designer focused on the design, rather than getting distracted by practical problems,” explained

Ding. “I enjoy being an art director because I think it is necessary… And it helps me to be a better leader when I am production designing. You don’t want to make your ideal design sound ridiculous so it helps to work as an art director because then you know what is achievable.”

When she’s art directing Ding knows exactly what questions to ask the production designer in order to nails their vision and make sure she nothing gets lost in translation. And when the roles are reversed, she knows exactly how to break down what she wants for each scene of a production in a way that is clear and manageable for her art director.

These may seem like minor aspects of the job to outsiders, but when your department has a $100,000 budget to furnish a house with Victorian furniture, but your art director returns with a truck full of Edwardian furniture, the whole production suffers. While the differences between these two styles might only be noticeable to the trained eye, you can bet the director, producers and production designer have done their research, so not only will the shooting schedule be delayed as the art department scrambles to replace the furniture, but the art director has successfully branded themselves as a no hire for future productions.

For the inexperienced art director or production designer the level of detail Ding devotes to her work might seem insane, but that is what it takes to work in the big leagues, and to her, it’s all in a days work.

In 2013 Ding’s creativity was put to the test when she was hired on as the production designer of the film Maria Bonita. A beautifully shot film from multi-award winning directors Jacob Lundgaard Andersen (Dustland, Rumspringa), Gareth Dunnet Alcoce (Contrapelo, Veladora, Wild Horses) and Camille Stochitch (Interstate, Les Grands Espaces), Maria Bonita follows a South American woman as she transforms from a sweet and innocent girl who lives and works on her family’s farm into a fierce guerilla fighter.

The story Maria Bonita brought to the screen had no dialogue, so the narration of the unfolding events and changing tones of the film were driven by a combination of Ding’s captivating set design, the soothing music of Pedro Bromfman and the emotional expressions of the actors.

Earlier this year Ding production designed Chloe Okuno’s dramatic film Slut starring Molly McIntyre (Halloween Hell, Ditch Party, The Want Dick Dickster) and Oscar nominated actress Sally Kirkland (JFK, Valley of the Dolls, Bruce Almighty, Days of Our Lives).

Set in Texas in the 70s, Slut follows Maddy played by McIntyre, a nerdy teen who reinvents herself in order to get the male attention she’s never had; but, when a mysterious stranger comes to town, Maddy’s new look gets her much more than she bargained for.

As the production designer of the film Ding created a physical environment for the film that fit the 70s era perfectly from the plaid couch in Maddy’s grandmother’s living room and a grandiose amount of wood furnishings down to the old school television set with adjustable nobs and the pink quilted bedspread in Maddy’s room.

Ding set the tone of Maddy’s dreary small town life in Texas by designing the girl’s room with soiled floral wallpaper that is missing large portions of the paper exposing the dirty wall underneath in some places and barely hanging in others.

While decorating the sets for the scenes in the film drew on Ding’s creative side, she was also tasked with designing a break away floor and ceiling for a scene where one of the characters, and we won’t spoil it by telling you who, falls through the second floor bedroom into the living room ultimately hanging themself to death. This aspect of the production required Ding to factor in multiple variables in order to get the best shot, as well as logistics concerning how to keep the production schedule on track and continue shooting after the floor breaks.

“There were many different ways to approach this, but I wanted to give the director and the cinematographer the best option to shoot this,” explained Ding. “We built the whole living room with a breakaway ceiling and a hallway with a staircase, and a bedroom with breakaway floor on a platform. We had to build a separate puzzle breakaway floor piece so that it could be replaced with the real wood piece when we were doing the stunt.”

Nominated for seven awards at film festivals around the country, Slut won the Best Cinematography Award at the HollyShorts Film Festival, the Jury Prize at the Las Vegas International Film Festival, the Audience Award at the Atlanta Film Festival, the Festival Trophy Award from Screamfest, the Bunny Award from the Boston Underground Film Festival, as well as an award from the Sun Valley Film Festival.

Ding, who recently wrapped production as the art director on the upcoming comedy series Chasing The Dream, has propelled herself to a place in the industry that takes most people decades to get reach, and she continues to impress us with every new project she takes on.

An Interview with Award Winning TV Writer Nicole Demerse

Screenwriter Nicole Demerse
Screenwriter Nicole Demerse

Hundreds of people across various departments behind the scenes work grueling hours day in and day out in order to bring us our favorite television shows; and, besides the cast, few of these individuals rarely get the recognition they deserve.

Over the last week at Tinsel Town News Now we’ve brought you inside interviews with some of these incredible professionals who continue to dote their unique talents upon the entertainment industry, not for the praise, but because this is what they love to do.

This week we are excited to give you an exclusive look into the world of writing for television with Writer’s Guild of Canada Award winner and Gemini nominated screenwriter, Nicole Demerse.

Over the course of her astonishingly successful career, Demerse has written episodes for over 45 television shows. From laugh out loud comedies and teen dramas to action-packed sci-fi adventure and animated shows Demerse has done it all, and she knows exactly what it takes to keep television viewers engaged.

Some of the shows she’s written for over the years include the hit dramas Degrassi: The Next Generation, Radio Free Roscoe and Instant Star, the animated shows Fugget About it, the Total Drama Island franchise, Braceface, Ruby Gloom, Atomic Betty, I Spy, Producing Parker, Chirp, and Totally Spies!, the comedy shows She’s The Mayor, Majority Rules, The Blobheads, and many more.

Demerse has also written several movies of the week including Mixed Up!, and The Invisible Rules of Zoe Lama, as well as several others that are currently in development.

To find out more about what it takes to become a successful writer in the television industry, some of Demerse’s personal career highlights and how she got to where she is today, make sure to read our interview below.

You can also check out more of Nicole Demerse’s work through her IMDb page.

 

TTNN: Where are you from and what was it like growing up there?

ND: I was born in Toronto, Ontario, Canada. I have lived in several places (London, England and Vancouver, British Columbia). Toronto is the fifth largest city in North America and pretty safe city as far as big cities go, so it’s a great place to come of age – all the benefits of a big city and few of the risks. We also have a large film and TV industry here, both foreign and domestic, so I was exposed to the business growing up.

TTNN: How have your early experiences influenced some of the work you create today?

ND: I grew up watching WAY too much TV! Thanks, Mom and Dad. But seriously, in my case, that was a good thing. Even though I lived in a big city, television is what introduced me to the rest of the world. I always laugh when my friends say they don’t want their kids to watch TV because as long as you pick the right stuff, television can be highly educational and can help foster a great imagination in children. I used to love watching nature documentaries as a kid – especially anything to do with the ocean. Toronto is situated on the shores of Lake Ontario and while it’s a huge lake, it’s no ocean. We used to take trips to Florida every year as a family and I’ve always loved the ocean. So between yearly family vacations, I’d get my fix watching NOVA, Nature on PBS, old episodes of Jacque Costeau, The Discovery Channel, etc. It actually inspired me to get a Bachelor of Science in Marine Biology. Of course, once I graduated I realized that I actually didn’t want to do hardcore research and become a professor, I wanted to explore the world and make great television and write. As a kid, I also loved watching sci-fi and action adventure, anything that was out of my normal sphere of experience. I also read a lot, but I was always a very visual kid and television was a medium I loved from a very early age.

TTNN: When and how did you get into the industry as a screenwriter?

ND: After doing my four-year Bachelor of Science degree… and make no mistake about it, “Marine Biology” may have an artsy sound to it, it is a hardcore science degree that involves tons of math, statistics and physics. My program started with over five hundred people and only 30 graduated. I did my fourth year thesis on “Ion regulation in a population of migratory Lake Sturgeon from the James Bay Watershed.” And as I was standing there, in a northern Ontario river, waist deep in hip-waders in freezing cold water, I had this moment of realization that without a camera to document this stuff, what difference was I really making. Sure, our research would go into some periodical and hopefully it would be useful to somebody, somewhere, but it wasn’t what I wanted to do. I wanted to inspire kids like me to learn and think and dream. I hope to write my “Finding Nemo” or “SpongeBob Square Pants” someday so I can put my degree to some sort of use. It would make my parents proud.

After University, I did science journalism for about a year and again had a crisis of conscience because I didn’t want to do research, I just wanted to tell good stories and make stuff up. Journalism tends to frown on that… unless you work for Fox News. Then I heard that the Canadian Film Centre, founded by the iconic Canadian filmmaker Norman Jewison as a film school in 1988, was venturing into television in the early aughts (2000). They were starting their “Prime Time Television Resident Program” and it sounded like something I wanted to be a part of. So on weekends, I wrote a script called “Interns” about four interns who were friends. It got me an interview and I was later picked from across Canada to be part of the program.

I recently found the script and to my horror realized I hadn’t even formatted it properly! I was totally untrained in television writing and had no clue what I was doing. I guess they saw something in there and decided to take a chance on me. I graduated from that program several months later with huge college loans to pay for and some local animated shows were hiring… and the rest is history. Kids, youth and animation are thriving industries in Canada, and we do it very well. Our stuff sells all over the world. Some of the shows I have written for have sold in over 200 countries.

I started out writing boy’s action-adventure, and then aged up to tween sitcoms, teen drama (Degrassi: The Next Generation), then adult-comedy, both live-action and late night animation. So I feel like I’ve kind of grown up along with my audience.

TTNN: How did your interest in writing for youth audiences develop?

ND: When I was a kid, the original Degrassi series was on TV and I loved that the kids looked like regular kids and were facing regular kid issues, though with hugely heightened stakes. So it was a real honor to get a chance to work on the new incarnation of the show when I was older, Degrassi: The Next Generation.

I also used to watch a CBC/Disney co-production called Danger Bay. It was a scripted show about the sea and saving wild animals in peril. Dr. Grant Roberts was a veterinarian who specialized in marine mammals and he and his family lived on a private island off the coast of British Columbia, they had a Jeep and a floatplane, which as a kid, seemed like the best life ever. I also used to love watching animation as a kid. Shows like The Simpsons, South Park and Family Guy definitely shaped my sense of humor.

TTNN: Why are you passionate about writing television projects for this audience?

ND: I’ve always wanted to inspire kids to dream and see the world through the scripts I write. Sure, people might argue that ninety percent of the stuff I write doesn’t have much ‘educational benefit’ in the truest sense of the world, but I think fostering a kid’s imagination is the best thing you can do as a parent. What’s that famous Einstein quote– “Logic will get you from A to Z, Imagination will get you everywhere.” If it’s good enough for Einstein, it’s good enough for me!

Humans also love good stories, it’s ingrained in our DNA, and kids are no different. A good story can help you through a rough time, inspire you to take risks and to grow, or just make you laugh or cry. I think it’s really important to tell good stories to kids, stories that spark their imaginations and get them to dream and believe that the world out there is so much bigger, cooler and more exciting than the little place where they grew up, that the world is full of possibilities.

TTNN: Can you tell us a little bit about some of the projects you’ve written for television?

ND: Degrassi: The Next Generation was definitely a seminal show for me. Like I said, I used to watch the original when I was a kid, so to grow up and write for the new incarnation was a full-circle moment that was not lost on the inner kid in me. Degrassi: The Next Generation never shied away from tackling tough issues. Myself and two other writers wrote a two-part episode on abortion that was so controversial, it was banned in the U.S. and even the New York Times wrote a piece about it. I don’t want to get too heavily into politics here, but our storyline just told the story of a normal, average 16-year-old girl who made one mistake one night and didn’t want that mistake to be the end of her life. It was about her body, her choice, and her ability to determine the fate and future trajectory of her life… and well, it caused an uproar that no one thought a small Canadian show could ever cause. That’s the power of TV!

Like I mentioned above, I grew up watching great primetime animation, so the chance to work on two late night animated properties here in Canada was definitely a highlight of my career. Producing Parker was about a woman trying to balance family life and work, though somehow I got to write the prison episode. That’s the third ‘prison episode’ I’ve written in my career. Not sure what about me says: “hey, that blonde girl would know what it’s like to be in prison… but that’s the best compliment I can receive. It means I have a healthy imagination… or unhealthy, depending on your perspective.

Even though I’ve never been in trouble a day in my life, I can’t even let a parking ticket sit for more than a week without paying it, it’s amazing to be able to stretch the creative juices and write about a world so far removed from my own life.

Fugget About It was another late night animated comedy about a New York City mobster who was forced to live in Regina, Saskatchewan as part of the Witness Protection Program. Again, it was another opportunity for me to stretch my creative muscles and dive into the shady world of mobsters, and then make fun of it for a living.

Totally Spies was also a career highlight. It’s an animated show about three Beverly Hills teens who might look like your stereotypical beach babes, but they kick some serious ass as spies on the side. Honestly, I will write anything about spies! I love that entire world… again, it’s so far removed from my daily life and that’s what makes it exciting to write. I also love when a show takes a well-known stereotype, plays with it, and then turns it on its ear without being preachy. Totally Spies didn’t apologize for what it was – it was just good, campy fun! – and audiences in over 200 countries fell in love with it.

Recently, I worked on a cool teen show called Game On, which will begin airing on YTV in March, 2016. Game On stars Samantha Bee (The Daily Show with Jon Stewart) and Jonathan Torrens (Trailer Park Boys) as sportscasters who give color commentary on the life of a 14-year-old boy named Toby Martin as he goes through the normal trials and tribulations of any teenager. The chance to work on a show with Samantha Bee was definitely a personal highlight! I am such a huge fan of The Daily Show with Jon Stewart, and Samantha Bee was always one of my favorite contributors.

I’ve also written three MOWs (“Movies of the Week” or Television Movies) in the past two years and I’ve fallen in love with the format. The Invisible Rules of the Zoe Lama was based on a book series by Tish Cohen and is set in a high school. It follows a teen guru who everyone goes to for help (the books were inspired a bit by Jane Austen’s Emma). Mixed Up!, my second MOW, is about two dolls who come to life and wreck havoc on a teen’s life. I just love any movie set in the world of high school! Perhaps I’ve never grown up. My third MOW, Committed, is about three sisters with commitment issues who must return to their small town and run the family bridal salon when their mother mysteriously disappears. Writing half hour comedy is great fun, but being able to really dig into a world and write a movie with a beginning, middle and end, a self-contained vehicle all on its own, has been a wonderful challenge. I’ve really taken to the MOW format and hope to do more in the future.

TTNN: Have any of these projects won awards?

ND: I was nominated in 2004 for a Gemini Award, which was recently renamed the Canadian Screen Awards – the highest television honor in Canada, for my work on Degrassi: The Next Generation.

I also won a Writer’s Guild of Canada, akin to the Writer’s Guild of America, Canadian Screenwriting Award in 2005 for my work on The Blobheads, a hilarious live-action show about a 14-year-old who discovers that his baby brother is the Emperor of the Universe, even though he can’t talk or even sit up on his own yet, and must now live in the same house as the three aliens who have come to be near their ‘chosen one’.

TTNN: From your perspective as screenwriter, are there differences between how you approach an animated series compared to live-action?

ND: Yes and no. It’s all the same when it comes to story. You want to tell a compelling, interesting, funny story no matter whether it’s animated people saying the lines or real, live flesh and blood humans. The only real difference comes at the script level. In live-action, it’s considered a no-no to “direct” the script, i.e. put too much detail into the action lines – therefore telling the director what to do.

In animation, you have to direct the script on the page and often, the more detail the better, i.e. props, sound effects, physical gags, you name it… it’s all there on the page. That’s not to say that directors and storyboard artists in animation don’t bring a lot to the table – they often add comedy gold! – it’s just a different formatting approach. And animation often allows you to go a bit crazier as you’re not bound by the laws of physics.

TTNN: What made you choose to participate in the projects you’ve done over the course of your career?

ND: I wouldn’t say I really ‘picked’ the projects when I first started out. I just felt incredibly lucky that anyone would want to pay me to write for a living! I basically said yes to anything and everything that came my way. Hence why I have written for 45 shows and counting. That’s a factor of several things… I had huge college loans to pay for and worked day and night to get out of debt. I’m also a type A personality and am happiest when I am insanely busy. Whenever I have some down time, I always start a new original project. I just can’t stop writing! It drives my husband a little nuts. He’s always asking me to shut my brain down so we can just chill for a bit.

TTNN: What has been some of the challenges you’ve faced in your career?

ND: The biggest challenge in this industry isn’t necessarily at the project level – it’s more of a holistic problem that all television writers face. I’ve talked to many new writers about this. Basically, you need to be a jack-of-all-trades. Not only must you be comfortable sitting alone in your office, by yourself, for 8-10 hours a day writing – just you and your imagination – you also have to be comfortable on-set when you’re running a show having hundreds of people looking to you for guidance and barking questions at you 24-7 for 6-8 months straight. Those are two very different people… one is a loner personality that likes being on their own, the other is a ‘people person’ who loves being in the thick of the action. Those two people must live simultaneously in the same person if you want to work in television, specifically. Then, on top of that, you have to be an excellent sales person who can go out and sell yourself and your writing. Agents and managers are a great help, but you can’t rely on anyone else to build your career, at least that’s how I feel. Then, as if that wasn’t enough, you also have to be good at public speaking. I am constantly asked to speak at events and have to be comfortable talking in front of crowds. Then, as if ALL that wasn’t enough, you have to be a performer because when you go in to pitch producers and network executives the people on the receiving end want a good show! They don’t want someone who blandly reads off a piece of paper, they want someone who brings the show to life. Those are the biggest challenges of being a Screenwriter in television.

TTNN: What projects do you have coming up?

ND: In addition to the three MOWs I mentioned above that are in various stages of development and production, I also have two original hour dramas in development. Washington Prep is about politicians behaving badly and the consequences of raising the next generation in their exact image. Choice is a project about a young Doctor who goes down a very dark path. Neither one is a comedy and it’s been such a wonderful challenge to transition into the world of one-hour dramas. I also have a comedy in development, New Arrival, about a family whose baby mama suddenly shows up on their doorstep sixteen years later and needs a place to live.

TTNN: As a screenwriter, where do you get your inspiration for the projects you create?

ND: People always ask me this and it all comes from my brain… not to sound trite. But that’s where it all starts. That’s why it’s so important to find some downtime and go out into the world and try new things and travel, so I have things to write about. I will try anything once, as long as it’s not illegal and there’s a good chance it won’t kill me. Everything I try will end up in a script somewhere someday, guaranteed. It’s also very hard to be friends with a writer, because anything you tell me will also end up in a script somewhere someday, guaranteed. Of course, names and details are always changed to protect the innocent.

TTNN: What do you hope to achieve with the projects you create?

ND: World peace. Sorry, that’s just me being a smart ass. There is nothing better in this world than laughing your ass off! If I can make people laugh, then I’ve done my job. If I can inspire them to dream or to get off the sofa and travel someplace exotic or try something new, then even better. There’s enough shitty stuff in this world, so it’s an honor to be a purveyor of jokes.

TTNN: Why are you passionate about working as a screenwriter?

ND: I love the challenge of having to be so many different things to different people. If I wanted to just write alone all day, I’d probably be a book author or write films. I love that television demands you to be a CEO of your own show, running a huge team of people, keeping things on time and on budget.

TTNN: Do you think you’ll stick to writing TV shows for the youth audiences, or is there another area of screenwriting you’d like to explore?

ND: While I love writing television for kids and youth, and will probably always do it on some level, I also have other stories to tell now that I am married. I have written for several adult comedy programs and would love to do more of those, as well as write some one-hour dramas. I have two one-hours currently in development. One is in the older teen space (a la The OC or Gossip Girl) and the other is a character-driven drama (a la American Mary), so we’ll see what happens with those. I’d also love to write more MOWs going forward.

An Interview with Costume Set Supervisor Dawn Climie!

 Dawn Climie
Daneil Radcliffe (Left) as Ig Perrish and Dawn Climie (Right) on set of the award-winning film “Horns”

When a major Hollywood film production plans to bring a story to the screen filled with complex costumes with intricate details that change over the course of the story, ones that require someone capable of staying on top of all of these changes, predicting possible malfunctions and liaising between the costume designer and director to make sure the costume department nails the overall vision for the film—they call in Costume Set Supervisor Dawn Climie.

In fact, Climie’s title in the industry is actually a Canadian title, it doesn’t exist in the U.S. and that’s because usually, at least on smaller productions, Climie’s position is filled by various people, which she touches on in our interview.

Climie, who was nominated for a Primetime Emmy Award along with Costume Designer Bob Mackie back in 2006 for their work on the series Once Upon a Mattress, has amassed an overwhelming list of diverse credits in the industry over the course of her 25-year career.

Some of Climie’s credits to date include the films The Chronicle of Riddick starring Vin Diesel and Judy Dench, Miami Vice starring Jamie Foxx and Colin Farrell, The A-Team starring Liam Neeson and Bradley Cooper, the Oscar Award nominated film Tron: Legacy and many, many more.

While Climie’s work in film is beyond dazzling, the sought after costume set supervisor has also been pulled in to lend her skills to massive television undertakings as well, an intense challenge considering that scripts change daily, sometimes just before the production is scheduled to begin shooting. Climie’s contributions to TV series including Once Upon a Time, Exes & Ohs, Secret Agent Man and Kyle XY, have helped ensure the continuity of the costumes, and in the end, the credibility of each show.

If you’re interested in the magical world of costume design for film and television, specifically the intricate and vast work of a costume set supervisor, then this interview is a must read.

Not only will you learn about the responsibilities that this integral creative contributor takes on during a film and television production, but Dawn Climie generously gives us a thorough break down of what it takes to be the best in the profession, tools of the trade, as well as dishes about some of her most memorable projects.

To find out more about Dawn and her work you can also check out her blog: Don’t Shoot The Costumer

TTNN: Where are you from?

DC: I was born in Kitchener Ontario but I grew up in Leduc Alberta, a small city 20 minutes south of Edmonton, the capital of Alberta. I moved to Vancouver BC, in 1997 and have been living and working here for the last 18 years.

TTNN: How did you become interested in working as a costume set supervisor on film and television projects?

DC: I had grown up in this industry in a way. My father worked at a TV station in Edmonton, Alberta. My sister and I would spend time at the station where we would get to sit in the booth and watch live news broadcasts, or the back of the sound stage when movies were being shot.

My memories of the dark room blinking with lights on the boards, the feeds from each camera… it was magical. I can remember watching the filming of a dance number for “Bye Bye Blues”… the swing of the period dresses, the wonderful hair and the music filling the space. I was in awe the first time I saw the set for a road and an entire forest built inside a building. For a kid this is beyond imagination, this is magic, and it still is for me.

Costumes became my favorite expression of that magic. The transformation that occurs in a performer when they don a costume designed to be the outward expression of their character is truly a gift to behold. I wanted to be a part of that so the costume department was a natural fit.

The costume department has many different areas in which we can apply our skills. I started in sewing and building the costumes. I have had my hand at dyeing and ageing. I was an assistant designer and a designer, as well as a supervisor/coordinator. Those experiences were invaluable, but it was as a costume set supervisor that I found my calling. Having tried all the positions in our department, and gained the skills and expertise required to be fortunate enough to work at the highest levels, I have known for many years that the combination of the intensity, creativity and the problem-solving environment of working on-set as a costume set supervisor is the position that not only fulfills me professionally but suits my personal skill set best as well.

TTNN: What does the work of a costume set supervisor entail?

DC: Costume set supervisor is a job with many hats, but the guiding philosophy of the work is that I am the eyes and ears for the designer on set. The designer and I talk about the look he or she has created for each character. Although the designer creates the costumes for each character, but it is the way the costumes are worn, the nuances that help create the humanity within each character. When the characters leave the designer and come under my care on set, I maintain all the things that the designer and I have discussed to make each character unique and personalized… the tilt of the hat, the knot in the tie, the neatness or the disheveled appearance of the costume, the shiny spot on the coat where a man might clean his pocket watch… all these nuances are essential to creating believable characters and every detail falls under my supervision.

Just as important as the look is, how that look changes over time for each character is essential to the storytelling as well. I take all the particulars for each character’s look and help maintain and evolve the look from the beginning to the end of the project. Aging and breakdown on fabrics helps indicate the time, effort and circumstance of the journey. Using breakdown and aging techniques on set I ensure that each costume piece reflects the place in time that the character inhabits for each scene, that the proper time within the story is represented by the wear on the costume.

The Set Supervisor is also responsible for the continuity for each character for the show. We don’t shoot a movie in linear script sequence so we need to track which costume pieces are worn and how those pieces are worn from scene to scene. If in scene 1 our leading character walks out of the house with his hat on and a coat over his arm, in scene 2 (which may be shot a month later and possibly in another country) they must be outside the house looking exactly the same.

As a Set Supervisor I am also responsible for the costume crew that we work with. I directly supervise and manage on-set costume crews from 3 to 50 people on a daily basis depending on what the day’s shooting requires. Each scene requires different resources whether it be a stunt scene which requires doubles of the costumes and extra labor to help with those sequences or underwater scenes which require I higher level of cast comfort and logistics planning.

I use our shooting schedule to coordinate with my team for labor requirements, additional costume pieces or doubles, the logistics of our equipment trucks and having the resources we need close to us and I coordinate with each of the departments that may impact how we deal with each circumstance. For example, a stunt sequence requires that I coordinate with, at the very least, the stunt department, the special effects department and the AD department in regards to safety, shooting elements and continuity.

Each day I coordinate with my Truck or base camp Costumer to reconfirm long term schedules and plan each upcoming day’s costume requirements, our lines-ups, and address any details that may have changed. I have to make sure that we have all the costume pieces we need when we go to camera, and we have to be ready to work on the fly and adapt to moment-to-moment changes that may and do occur.

I am responsible for costume specific effects such as bullet hits and blood effects. This involves a culmination of most of the skills and requirements of my job. I schedule any extra resources I might need for the shooting that day and request any additional costume pieces or technical equipment needed. I then plan ahead to the following scenes to be shot after the effect and plan out the breakdown and matching for continuity I will have to do on each costume piece to shoot the next scenes. When we actually shoot the effect I coordinate with Stunts and Special Effects and often the Makeup Department to design and execute the aftermath of the effects (damaged clothing, blood, debris and dirt) then I must match that effect on all multiple costumes for that character.

Ultimately no matter what we do on set, we must track what we do and the look of the costumes before, during and after each scene is shot. I keep notes, photos and scene-by-scene descriptions so that all the info needed can be shared with the entire costume department. This is essential when coordinating scenes that are shot out of my direct supervision such as a second unit or a unit shooting in another country.

TTNN: What is the typical workflow for a costume set supervisor from the beginning phase of a production to the end?

DC: The beginning of a show always starts with reading the script several times and using costume specific software to break down the elements in the script that indicate costume department considerations.

I go through the script scene-by-scene and separate out the cast, day sequences, costume changes, and what will happen in the scene. This can be anything from a stunt sequence to just making dinner during a scene. Breaking down all the details helps me make a list so when I talk to the costumes team I will be able to have a projection on how many costumes that I think may be required for each section of the script, what special elements may be needed and a rough estimate of additional labor for our department.

Once my breakdown is completed I assist with the prep process. I help the designer with cast and background fittings, assist with the aging and breakdown process to help prepare the costume pieces for shooting, and I deal with cast, costumes and specific fabrics during camera and lighting tests.

Much of my prep is spent in production meetings and departmental meetings addressing cast costume and safety concerns in relations to stunts, rigging, special effects, extreme locations and other vital elements.

Once I get on set, my main tasks are two-fold; to work with the designer to make sure that their vision is maintained for the look of the show, and to track and maintain costume continuity. I keep notes and photos on everything pertaining to the costumes each day.

I need to ensure that my team of costumers are all working to achieve the same goals. That means coordinating the continuity across all the team members and working units and ensuring that each team member has a clear visual understanding of the designer’s vision.

I also need to keep an eye on our upcoming schedule so I can plan ahead and make sure myself and my team will be ready for the days ahead.

I work with our costume coordinator in the Costume Office to organize crew and equipment we should bring in depending on the requirements of each scene we are shooting and the logistics of each day’s shooting.

Planning for weather is vital to our process. I must assess on an hourly basis, as well as days in advance, what my requirements may be on-set each day in relation to weather.

The creative side of my work is to ensure that the costumes are having the impact that the director and designer want, this ranges from ensuring that the drape and flow of a Princess’ gown is as glamorous as possible to making sure that the flack jacket on a veteran soldier looks like he has been wearing it all his life to ensuring that blood work, bullet hits and wound damage conform to the desires of the director and the restrictions of standards and practices.

Once the filming of the production is finished, my main focus during wrap is to complete and deliver the continuity book to the designer and the creative production team. The continuity book contains all my photos and notes detailing each every scene of the production. This is the reference that will be referred to should any additional footage be necessary or if the production is to continue either through series or sequels in the future.

TTNN: Can you describe some of the film projects you’ve worked on and some of the challenges you’ve faced?

DC: The sets for The Chronicles of Riddick were some of the largest indoor studio sets that I have ever worked on… also one of the hottest. We did one shot inside the main space ship that had 150 fully latex and foam armor suited soldiers standing shoulder to shoulder. It was crazy hot. We had to do more than watch the costumes, we had to be very aware of Vin Diesel and the rest of the cast and background players that were covered from head to foot in latex rubber and spandex. There was very little ability for their bodies to cool easily. Just standing was unbelievably hot for everybody, but when they had to run across the stages, do stunts or rigged cable falls or jumps these were times that we needed to be aware of the potential for heat related maladies! Costuming is often much more than the costume being worn, it is about the people that are wearing them and what needs to be accomplished in that costume that makes the movie.

The Mission Impossible series of films is known for its constant drive for bigger better faster action sequences. The crew has to adapt! I can’t think of a day on Mission Impossible: Ghost Protocol that didn’t involve jumping onto or off of something that was either very high or moving very fast.

But I think the most memorable time were the days we spent in Dubai on the Burj Khalifa, the tallest man-made structure in the world. We were filming the sequence where Tom Cruise’s character has to free climb on the outside of the building using some high tech gloves. Myself and a few other crew members had to spend our days in 5 point harnesses attached to the cement ceiling of the building, while helping strap Tom into the different harnesses that would be needed to do each piece of the stunt. I spent a lot of time with the stunt and rigging teams. We had to plan and prepare each harness, pads and costume piece that would be needed to get the shots safely and seamlessly for the sequence.   I can still remember the feeling of lying on my stomach leaning out the open window on the 123rd floor, as myself and the props person tried to repair a malfunctioning light on one of Tom’s climbing gloves. The view was astounding but my prayers were, ‘Oh lord don’t let me let go of the glove!’

Tron: Legacy was visually stunning and a challenge to work on. We were continuing a story that had started almost 30 years before, the original Tron was filmed in 1982. The costumes were an amazing advancement that had never been tried in film costuming before. The foam latex superhero suit is a costume item that has seen a definite rise over the last three decades. With Tron: Legacy we added electricity and light. As costumers on set we had to take our skills to a whole new level. The foam costume material was impregnated with thin wiring that fed battery power to external light strips. Light in a costume was something that had never crossed my path before. So learning about a dressing a light grid suit, dealing with the replacing of broken lights, and re-patching broken wires was something that we all had to grasp on the fly.

For this show when our actors over heated in the suit, we had more to deal with than just a sweaty cast member. Our usual on-set repair kits that carried top stick, thread and lint brushes were changed out for tattoo ink, wire connectors, light strips, glues and powerful cooling fans.

I joined the Bourne Legacy team in Alberta for the snow sequence that starts the movie. We had an impressive challenge in this. The cold and snow are always hard to work in. Dealing with the correct layering to combat the extreme weather conditions and still create a costume that looks great on camera can be a challenge for all those involved, especially the cast.

For the opening sequence in Kananaskis, Alberta, our lead actor Jeremy Renner had to helicopter onto a mountaintop, climb rock outcrops and glacier falls, and swim in an almost frozen river below a waterfall. All of these locations were a challenge in keeping the actor warm and safe during the shoot. But the biggest challenge was the logistics of providing that care to Jeremy and all the stunt performers as well as packing and carrying all the gear required to do that job in each location. Luggage restrictions are much tighter in helicopters!

Miami Vice was an amazing and rewarding challenge because of the weather and the incredible amount of travel that was involved. Fortunately the basic requirements of how to do my job don’t really change, no matter where I am or what language I am speaking… but the hurricanes definitely provided a unique experience!

While we were in Miami we had 6 tropical storms and 2 hurricanes; Katrina and Wilma. It was something I will never forget. I was so impressed with the local crew and how they dealt with the weather, they definitely have my highest respect. The travel was also extreme. We went from Miami to the Dominican Republic, to Uruguay then to Paraguay, back to Miami and returned to Uruguay. The biggest challenge was managing the international shipping demands on our extremely tight travel schedule. We boxed, loaded shipped and then unboxed the costumes… and did it all again… and again… and again. Together with some top-notch local costumers we managed it all and made some memories that will last forever.

TTNN: What was it like working on the series Once Upon A Time?

DC: Once Upon a Time was a wonderful chance to get to work with the incredible Eduardo Castro, who is the costume designer of the show. I loved watching him dash off flawless sketches of the stunning fairytale outfits we use on the show each day. It was even more magical when those costumes finally arrived on set for us to use during shooting… the magnificent leather capes, headdresses of lace and crystal, sequins and shimmering gold thread. But on set we have mud, horses and rain!

Our challenge was to maintain the magic throughout the Pacific Northwest winter. A princess can never look soggy, a king muddy or a charming prince waterlogged. We developed some intense strategies to keep our cast and their costumes dry-ish and magical. Neither the cast, myself, or the horses were all that impressed with having a muddy cape wrung out all over us, but it does make for a few good soggy laughs!

TTNN: What has been your favorite project so far and why?

DC: This is always a hard question… I have had so many wonderful projects and all for different reasons; but I think that Once Upon a Mattress has been my favorite project so far!

It was not a big budget and we had huge challenges trying to keep up each day, but I had an amazing team of people to work with. The costume department as a whole, and a brilliant group of people on set, starting with the cast and director right through to the PA’s, were wonderful to work with.

The cast were people that I had grown up watching as a child; Carol Burnet from Annie and of course The Carol Burnette Show, Tommy Smothers who taught me how to use a yoyo, Edward Hibbert from Fraser and all the other amazing and talented cast.

I was introduced and walked through all of Carol’s costumes by the infamous American designer Bob Mackie on the day they arrived. This for me was beyond a dream, for any costumer just meeting Bob Mackie would be a lifetime achievement!

Invariably it is not how successful a project is at the box office, the locations or the scope of the work that makes a project truly memorable… it is the people you go into the trenches with. In the case of Once Upon a Mattress, the cast and crew were both down to earth and the very best at their crafts, a combination that etches this production in my heart.

 TTNN: What projects are you currently working on?

DC: I just wrapped on the The Man in the High Castle, a TV series for Amazon based on the Philip K Dick novel of that name. It is based in 1962 but with a scary twist; the Nazi’s and the Japanese won the war in 1948 and the US has been under occupation for the last 14 years.

For me the scripts are intriguing, the story is fabulous, although disturbing in the possibilities. But the costumes are a very subtle combination of period and fantasy, and what happens to the cast each episode keep us on our toes with helping create that believable world. Our costume designer Audrey Fischer is astounding. She keeps a smile on her face even while creating the costumes for our complicated world.   And our cast is beyond measure. The passion they put forward in to each day keeps us all pushing ourselves to take the bar higher and higher to create an astounding finished project.

TTNN: What projects do you have coming up?

DC: I am soon to start a Bruce Lee biopic, Birth of the Dragon. I am thrilled to be joining this team. As it is another period story set in the 60’s, this project proposes to be fascinating and challenging.

TTNN: Do you have a passion for working on a specific kind of film or project, if so what kind of project and why?

DC: I love to work on it all, super heroes in foam suits, sci-fi green screen, any period piece and Disney fairytales. I mean how many people get to say, “ I have to go put Rumpelstiltskin in his suit of armor, can I call you back?”

But if I had to choose… I truly love working on projects where I get to make a mess!   I love shows with lots of blood. I teach classes in film blood, and I volunteer at museum film related events to show kids all about film blood, so it is definitely a passion of mine. But really, if I get to use my creative skills with breakdown, time-wear, dirt and blood, these projects add that extra dimension of deeper creativity to the intellectual challenges of planning and logistics, and tracking continuity.

TTNN: As a costume set supervisor, are you usually hired by the production company or the head costume designer?

DC: The Costume Designer always hires their crew. I have had the pleasure to work with some truly talent and wonderful costume designers from around the world including Michael Kaplan, Mark Bridges, Janty Yates, Shay Cunliff, Eduardo Castro, Audrey Fisher, Monique Prodhomme, Karen Patch, John Bloomfield, Chris Hargadon and Bob Mackie.

Some of the production companies I’ve worked with on projects over the years include Disney, 20th Centery Fox, Universal Studios, ABC, Focus Features, Paramount Pictures, Amazon, Sony Pictures, Warner bros pictures, New line cinema and Bad Robot.

TTNN: What makes a good costume set supervisor?

DC: Deep technical understanding of costume construction, fabrics and other costume elements, and film related techniques for manipulating costumes and fabrics is essential to being an excellent set costumer. As in any profession, an instinctive understanding of your basic tools is vital to operating at the highest technical and creative level possible.

A brilliant costume set supervisor is highly organized. From breaking down script elements to tracking and documenting costume continuity, the Set Supervisor must be able to plan and organize the work flow of that information, have vital details at their fingertips and be able to disseminate resources and information effectively. Today this means working with the most effective and efficient software and technologies available and being able to adapt technologies and strategies to constantly changing conditions.

A respected set supervisor is a strong leader. A film set is a high intensity, high-pressure environment where ethics are sometimes challenged. The set supervisor as well as organizing and running the onset costume crew, must have a working knowledge of the contracts that we work under and the production goals for an efficient shooting production. The Set Supervisor must be able to stand up firmly and respectfully for their cast and crew in matters of safety and due diligence.

An invaluable costume set supervisor is an effective communicator– they are often at the center of questions and issues between the costume designer, the actors and the director. In order to effectively negotiate these questions and concerns for a best possible outcome, the costume set supervisor must be first and foremost an empathetic listener and communicator. Efficiency as a communicator becomes vital when disseminating vital and changing information to the rest of the on-set team and to the designer and costume office personnel and to the other departments affected by costume decisions.

TTNN: What specific skills do you have that separate you from the rest of the costume set supervisors working in Hollywood?

DC: The position of costume set supervisor is a Canadian designation, there is not a position in Hollywood that is comparable. When I work in the United States I am usually given the title of Key Set Costumer and this is a very unique designation… let me explain. In my experience, the costumers working in Los Angeles are some of the very best in the world. But the costume departments in Canada and the US are structured differently. Because my job as a Costume Set Supervisor in Canada gives me the combined experience of being responsible for the continuity of the entire cast, organizing and running the set costume crew, liaising with the production regarding workplace issues, and being the designated on-set head of department, I am considered a unique resource in the Hollywood and US industry.

Technically my formal education in Period Costume Construction and over 2 decades as a seamstress provides the backbone for my 25 years in film, theatre and television in all aspects of costuming. My leaderships and organizational skills have been honed on multiple international blockbuster feature films and hundreds of North American Productions.

I am tremendously fortunate that when US Designers are looking for that unique skill set and level of experience I get to throw my hat in the ring. To me, that kind of consideration from Designers is an incredible honour and one I do not take lightly.

TTNN: What do you hope to achieve in your career?

DC: To continue learning! As the entertainment industry evolves… and it is evolving at an incredible rate… I am finding now more than ever it is imperative for me to continue learning my craft. This encompasses everything from understanding how digital delivery platforms are affected by different costume fabrics and patterns, to keeping ahead of the curve in on-set technology and techniques, to experiencing filmmaking in different regions of the world to see how indigenous industries have evolved… and more importantly how different cultures approach and celebrate our shared passion.

TTNN: What kind of training have you done in order to work in this field?

DC: My mother brought me into a passion for sewing and creating when I was young. This passion has shaped my formal education as well as my extra-curricular enthusiasms.

After high school, I enrolled in the Northern Alberta Institute of Technology (NAIT) where I studied Tailoring, Dressing Making and Drafting. I followed that with a scholarship to Banff Theater of Fine Arts where I studied the art of Costuming, drafting and building period costumes from ancient Egypt to present day.

I believe as a film industry member it is incumbent on me to self-govern my continuing education. I have taken an immense number of courses and workshops to broaden my skill base and add flair and creativity to my work. Just a few of these include:

  • The Craft of Tying Formal Kimono,
  • Silk Screening,
  • Camera Basics for On-Set Image Assessment,
  • Supervisory Skills for Film and Television,
  • WHYMS workshop on Safety and Hazards in the Workplace,
  • Contract and Union Liaison Workshop,
  • Excel for Spreadsheets and Continuity Templates,
  • Photoshop

TTNN: What would you say was your first foot in the door to the industry? Any advice as to how to maximize your chances for landing that first gig?

DC: My first foot in the door came from my exposure to our local television studio as a young woman. From observing the filming process whenever I could, the crew members at the station could see the passion and curiosity I had for the work. An opportunity came up for a volunteer position with the Costume Department and I jumped at the chance.

Getting your first foot in the door… as an educator (I have the honor of teaching the Blood for Film and Television course for Capilano University here in Vancouver) I always tell any one who asks me how to break into Costuming to look in your area first. Build a resume of volunteer jobs on short films, music videos, anything you can to get some practical experience. Contact your nearest film union office (our national union is IATSE) because they will often have an application that will tell you what skills and prerequisites they are looking for.

If you have the option of a film school then take a look at that as well, this is a great building block.

But if you are at the basics, then learn how to sew. You don’t have to be a couture seamstress if you do not want to go into the sewing room. But you should know how to put up a hem, sew on a button, and repair garments on the fly. These are all things that we need to do every day, from fitting background players and cast in the mornings to closing the holes on an outfit after we have finished with harnesses and stunt rigging in the afternoon.

Understand that you are entering a workplace that is directly connected to the fashion industry and its history. Know your silhouettes. Study period and cultural dress. Know the difference in what the costumes of the 1920’s look like compared to the 1880’s… the difference between desert headwear from the Saharan and Arabian regions… learn how to tie a tie in every knot including a bow tie… yes we use them all!

And most importantly, when you get your opportunity, be willing, be eager to work and don’t tell anybody that you are too good, too smart or too educated to sort hangers or sweep the floor!

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