Tag Archives: Visual Effects

Visual Effects Artist Jie Meng is living his childhood dream

One of Jie Meng’s most distinctive childhood memories is watching The Lord of the Rings movies for the first time. After watching the first film, he was left speechless. Not only were these movies entertaining, but also artistic masterpieces. He began watching the films over and over again, constantly overcome by the magnitude of the stunning visual effects. He realized, even at that young age, that filmmaking could make fantasy a reality, and that was when he knew he had to be a part of that world.

Now, Meng is an in demand Visual Effects Artist. He is known for his work on countless films, including Avengers: Infinity War, King Arthur: Legend of the Sword, Guardians of the Galaxy Vol. 2, and more. His talents extend to television, such as The Americans, and Freaky Friday, as well as video games, like Quake Champions and Call of Duty: Black Ops III.

“I worked with Jie on Call of Duty: Black Ops IIIand later on Captain America: Civil War.

Jie is a talented FX artist. He strives to create the highest level of quality and is constantly pushing himself to learn new techniques, either independently or from the team around him. He listens to positive feedback and can build FX setups and tools that are used by multiple artists. This makes him extremely productive, a pleasure to work with and I hope to work with him again in the future.” said Peter Claes, FX supervisor and Lead VFX artist at The Mill.

Captain America: Civil War was Meng’s first true taste of movie blockbuster success with his work. The film, the third Captain America movie and the 13thof the Avengers franchise, grossed over $1 billion at the box office. It was nominated for 17 awards at various festivals and award shows and took home five. Meng worked tirelessly to make this a possibility.

“It was a huge pleasure and honor working on this film. The success made me think of those days when I devoted myself to the work, and now I realize that all my efforts paid off,” said Meng.

The movie sees the beloved Captain America pitted against Iron Man due to political differences. A vast array of Avengers appear throughout the film, taking sides. It’s a story about friends and brothers. It’s a debate between freedom and obeying the rules. Meng had always been a fan of the Marvel franchise and the Captain America films, but he knew this film would be something special and that he had to be a part of it.

“After watching the movie, I thought a lot. It actually reflects a lot of problems in our current society, an individual always wants to be free but also needs to follow the laws. I like movies that reflect the social status and will bring up a topic and let me think about it, and Captain America: Civil War is one of them,” said Meng.

When it came to the effects, Meng worked on many shots in several different sequences. His focuses were the roof helicopter fighting sequence and the final battle scene. He finished all different kinds of effects for various sequences, with little touches that dramatically added to the film.

Meng’s main task, however, was developing the Ironman thruster tool in the final combat sequence between Captain America and Ironman, the climax of the film. Therefore, he knew that his role was of the utmost importance for the film’s success. The tool needed to be packed and shared with other artists at both Los Angeles and Vancouver studios to finish every shot that contains Ironman’s thruster. It needed to be designed as a “one-click and automatically build the thruster” tool, but also contains all kinds of functions to modify and art-direct the thruster effects. Meng re-designed the thrusters from Iron Man 3and packed in a whole new digital asset. Every time he modified and polished the tool, he optimized it and made the tool easier to use. In doing this, he gathered the feedback from different artists and made it more and more productive. The whole process of building the tool was a very valuable experience for Meng and bettered the film as a whole.

“Being part of this feature film, witnessing the whole VFX workflow in the post-production made me completely understand that the VFX process is never easy. The most comforting, and also most important part was I have learned a lot from this project about how to build a digital asset tool that can be used in the visual effects production and was inspired by all the VFX artists around me,” he said.

Meng also worked on other different effects like the debris, smoke, sparks, snow, etc. Those photo-realistic effects elements completed the movie sequence and created a stronger visual impact on the audience. The experience, overall, was a great honor for the visual effects artist, and he wouldn’t change a thing.

“When I saw the film premiere and my name on the credit list, I was so proud of myself and the whole crew members, and that was the most exciting moment to me for watching all my effort paid off and it was so worth it,” he concluded.

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Meet VFX Artist Zhaoyu Zhou!

VFX artist Zhaoyu Zhou
VFX artist Zhaoyu Zhou

Beginning in the 1990s, a promising new technology kicked off a period of revolutionary change in the film industry. The advent of computer generated imagery made it possible to create worlds and characters that could never have been dreamed of before. From epic superhero blockbusters to beloved animation franchises, filmmakers across every genre rely more and more on visual effects artists like Zhouyu Zhou to bring to the screen what cameras alone can’t.

Years of experience, a background in photography and design, and a mastery of the complex technical aspects of the post-production process are what make Zhou such a powerful force in the field. Seamlessly weaving art and science in equal measures, he sculpts and breathes life into each production using cutting edge technology and the eye of a visionary.

“[Visual effects] consists of CG production such as modeling, rigging, look-development, pre-visualization, post-visualization, animation, lighting, rendering, and compositing in the typical pipeline,” Zhou explained. “All these aspects and elements are crucial to making the tremendous and surprising imagery.”

His skill set has proven to be an invaluable asset, particularly on projects like the ambitious 2016 film “Dancing Blue.” A creative tour de force that lies somewhere between an art exhibition and an extended length music video, “Dancing Blue” is a mesmerizing and at times abstract story told in three parts.

“‘Dancing Blue’… consists of everything from celluloid animation, computer animated graphics, and hand-drawn artwork,” Zhou said, describing the laborious process. “First we got the music, then started brainstorming and visualizing the motion and design based on the sound and music.”

Much of “Dancing Blue” is whimsical and surreal. The film starts in the vacuum of space, shifts focus to the inhabitants of a living painting, and ends with an absolutely hypnotic sequence of abstract animations. Zhou’s painstaking attention to detail is apparent in every frame, an incredible feat given the staggering amount of work he was faced with.

“One challenge was to create a 2D look by using 3D techniques… I used dynamic simulation and animated the smoke trail’s travels through space. However, in order to create the fluid experience I decided to animate the camera along with the strokes,” he said. “It was hard to pair both, so I went into the timeline to match them perfectly.”

Zhou was also the driving force behind “Reunion,” a heartwarming animated film about a young boy looking for his father after the two become separated. The film uses visual cues and a haunting score in place of spoken dialogue, making its stark, expressionist style that much more profound. The most striking thing about the film, however, is the method Zhou chose to use for the animation.

“Unlike most of the films that I’ve worked on, ‘Reunion’ is primarily a sand animation, shot frame-by-frame using a live-action camera. I shot footage on the camera and then ended up compositing CGI into it to create an organic and unique aesthetic to the animation, as well as to the entire film,” Zhou said. “This film has a supremely unique and original feeling.”

In addition to handling the visual effects, Zhou also wrote, directed and animated “Reunion,” giving him complete creative control over the production. The result is a truly one-of-a-kind animated experience and a pure, unadulterated representation of Zhou’s artistic vision. Of course, having control doesn’t mean the undertaking would be easy by any means.

“Shooting frame-by-frame was a big challenge, especially because I had to deal with loose, soft sand,” Zhou said. “In post-production, all the pain from shooting live-action was relieved because I could composite all those frames and added frame-blending and re-timing some shots. Even though it was sand animation, VFX in post definitely enhanced the final look of the film.”

His expertise as an animator and mastery of CGI have made Zhouyu Zhou among the most highly sought-after visual effects artists in the industry today. But it’s his artistic and creative instincts that give him an added edge. As visual effects continue to become more and more prevalent in film, it will be up to artists like Zhou to lead the industry forward.